Prompts

Groq

Using the groq api: ` from groq import Groq

client = Groq() completion = client.chat.completions.create( model=“llama-3.1-8b-instant”, messages=[], temperature=1, max_tokens=1024, top_p=1, stream=False, stop=None, )

print(completion.choices[0].message)

` I want to filter through posts coming in through a specific sub and give a prompt that says something like anytime a post mentions Trump and his cabinet please record the position and the cabinet member and the date and the sentiment of the person. Further give brief background of the person and whether or not you think they’ll be a good fit for the job..

Bot Identifier

Using the PRAW API please write some python code that continuously monitors a specific subreddit. Please use SQ Lite so that you can keep track of the things that you have already looked at.

For all the posts you haven’t looked at

debate

RPG-style Debate Game: “The Art of Being Right: A Battle of Wits”

Overview: You step into the shoes of a skilled debater navigating a series of intellectual challenges. Engage in debates with various opponents, each holding different viewpoints, and use strategic rhetorical tactics inspired by Arthur Schopenhauer’s The Art of Being Right and 38 Ways to Win an Argument. Your objective is to dominate the conversation, defeat your opponents, and earn the title of Master Debater.


Story Setup:

You are an ambitious debater in the city of Logos, home to scholars, philosophers, and thinkers dedicated to reason and truth. The city is full of vibrant debates, and you’ve recently joined a renowned guild called The Dialectic Circle. As a member, it’s your job to take on challenging debates that affect the city’s future. The guild’s mission is to uphold reason but also to master the art of persuasion by any means necessary.

Your key to success is mastering both logical precision and strategic argumentation. You will face opponents with different styles, from calm and logical to fiery and aggressive. It’s not just about being right, but about winning the argument.


Game Mechanics:


Your Character:


Opponent Profile: Gaius, the Emotional Debater


Your Stats:


The Current Debate:

You are in the city square, debating with Gaius, a passionate, fiery opponent who is skeptical of technological progress. Gaius is an emotional thinker who believes that technology is ruining society. Today, the topic of discussion is whether we should embrace technology more or retreat from its influence.


Gaius’s Opening Argument:
“Technology is leading us to our doom! Look at the pollution, the disconnection between people, the mindless distractions. We’ve gone too far, and now it’s too late. We need to scale back and reject most of it before it’s too late!”


Your Turn Options (Choose One):

  1. Direct Refutation (Ad Rem):
    “While it’s true that technology can contribute to negative outcomes, it’s also true that technology has drastically improved human lives—especially in medicine, agriculture, and communication. Should we ignore the good it’s doing just because some parts are misused?”
    Strategy Points: +5 | Morality Points: +2

  2. Indirect Refutation (Ex Concessis):
    “But didn’t you just say earlier that technology in medicine is a good thing? So why are you now arguing against technological advancements in agriculture?”
    Strategy Points: +7 | Morality Points: +1

  3. Diversion (Red Herring):
    “While we’re talking about technology, have you considered the environmental benefits of renewable energy tech like wind and solar?”
    Strategy Points: +6 | Morality Points: +3


Opponent’s Potential Reactions (Based on Stats):


Debate Metrics:


What will your response be? Choose wisely!

debate 2

RPG Debate System: “The Art of Being Right: A Battle of Wits”

Overview:

You are a skilled debater in a city where intellectual challenges shape the future. Your goal is to win debates using strategic rhetoric and logical precision. The game follows the core principles of Schopenhauer’s The Art of Being Right, with a dynamic system that rewards tactical thinking, emotional intelligence, and logical prowess.

Debate System Mechanics:

The game is turn-based, with each turn offering different options for how you respond to your opponent. Your responses are judged based on: - Strategy Points: Earned for clever, logical, or emotionally intelligent tactics.
- Morality Points: Rewarded for maintaining respect, rationality, and staying focused on the issue, rather than resorting to personal attacks or emotional manipulation.
- Audience Support: Reflects how well the crowd perceives your argument. Higher support increases your chances of winning the debate. - Experience Points (XP): Gained by successfully using rhetorical tactics and defeating opponents. XP can be used to unlock new abilities and advanced strategies.

Key Tactics and Modes of Refutation:

Each of these modes can be used in either a Direct Refutation (attacking the reasons or foundation of their argument) or Indirect Refutation (attacking the conclusion or using a diversionary tactic).


Debate Action Options:

For each turn, the player can choose from several responses based on the current debate, each with varying effects:

Example Debate Scenario:

You are debating Seraphina, a passionate advocate for limited government intervention, and she argues:
“Government is always the problem! It stifles innovation and personal freedom. We must reduce its influence to the bare minimum, or we risk destroying everything we hold dear.”


Available Debate Responses:

  1. Ad Rem - Direct Refutation:
    “While government intervention has its drawbacks, it is necessary in areas like healthcare and education. Without it, many would be left behind. Can we afford to ignore these essential services?”
    Outcome:
    • Strategy Points: +5
    • Morality Points: +2
    • Audience Support: +2
    • XP: +10
  2. Ad Hominem - Indirect Refutation:
    “Seraphina, you argue against government, but you have supported regulation in certain sectors in the past. How do you reconcile this contradiction?”
    Outcome:
    • Strategy Points: +6
    • Morality Points: -1
    • Audience Support: +3
    • XP: +8
  3. Ex Concessis - Indirect Refutation:
    “You argue against government intervention, yet look at the advances in public infrastructure and healthcare funded by government programs. Should we really disregard these successes?”
    Outcome:
    • Strategy Points: +7
    • Morality Points: +1
    • Audience Support: +4
    • XP: +12

Winning or Losing the Debate:


Experience and Progression:

As you level up, you’ll face more challenging opponents and have access to more advanced rhetorical techniques, making each debate more complex and rewarding.


Debate Metrics Summary:


First Debate Scenario:

You are in the city square, preparing to engage in your first official debate. Your opponent is Seraphina, a passionate advocate for limited government. The topic of debate is whether government should be reduced to its most minimal form or whether its role should be expanded to ensure social welfare.

Seraphina begins the debate:

“Government is always the problem! It stifles innovation and personal freedom. We must reduce its influence to the bare minimum, or we risk destroying everything we hold dear.”


Available Debate Responses:

  1. Ad Rem - Direct Refutation:
    “While government intervention has its drawbacks, it is necessary in areas like healthcare and education. Without it, many would be left behind. Can we afford to ignore these essential services?”

  2. Ad Hominem - Indirect Refutation:
    “Seraphina, you argue against government, but you have supported regulation in certain sectors in the past. How do you reconcile this contradiction?”

  3. Ex Concessis - Indirect Refutation:
    “You argue against government intervention, yet look at the advances in public infrastructure and healthcare funded by government programs. Should we really disregard these successes?”

  4. custom


Please choose your response.

Rhetorical Techniques

The Framework of Arguments According to Schopenhauer, there are three modes of refuting your opponent’s argument: 1) Ad rem: arguing against what is being discussed at the time; 2) Ad hominem: arguing against your opponent rather than the position they are maintaining; and 3) Ex concessis: a type of ad hominem attack where you attack your opponent’s position not by attacking their premises or conclusion, but by pointing out that your opponent sometimes acts in ways that are inconsistent with their position, or that they hold (or previously held) views that are inconsistent with their position, or that they associate with people who act in such ways or hold such views. Once you have chosen a mode of refutation, there are two courses that you may pursue in carrying out that mode of refutation: 1) Direct refutation: attacking the reasons for the opponent’s conclusion; and 2) Indirect refutation: attacking the conclusion itself, that the conclusion cannot be true. Under direct refutation, you can either show that the reasons themselves are incorrect or that the conclusion does not follow from the reasons given. Under indirect refutation, you can either use a diversion or an “instance to the contrary” (i.e. an exception to the conclusion).

5. False Premises

Use false premises to get to the conclusion you want. You do this because your opponent may not believe the premises you believe to be true, or he/she refuses to accede to the conclusion you want to get to using your premises. So, you use the premises your opponent wants to hear to get to the conclusion you want. Note: I don’t recommend the use of this strategy. It’s not difficult for people to see through false premises. However, knowledge of this strategy is important since your opponent may try to pull a fast one on you. Make sure you are aware when other people are employing this strategy.

Make a game based off of this and let’s practice the specific technique ### 7 So kratic method 7. Yield Admissions Through Questions This is yet another strategy that isn’t about a specific turn of phrase you can use, but more of an overall roadmap of how you can get your opponent to concede to your conclusion. Use wide-reaching questions, preferably in a quick firing manner, to arrive at a conclusion. This is also called the “Socratic Method”, something I’m quite familiar with from my three years I spent in law school. Note: Ideally, you carry out this strategy without your opponent seeing where you are going, i.e. what conclusion you are trying to reach. This is not a beginner’s strategy. This method is useful because it allows both parties to talk about an issue without unnecessary conflict. It can help the other person see your perspective without the conflict, and therefore, this makes it one of the most useful strategies in the entire book, as we all know the Socratic Method has withstood the test of time. Example: Assume your girlfriend is angry about you coming home late one night. She says, “You didn’t call me! We’re you out at the bar hitting on girls?” You could respond, “No I wasn’t!” However, this response may end up in you two endlessly butting heads. Instead, by using questions you can dial down the aggressiveness of the debate. You can ask her “Why are you upset? What do you think I was doing? Is it that I’m late that bothers you or is it because you don’t trust me?” ## unhinged game

I wanna play a conversational game give me the most difficult person with random characteristics to talk to no holds barred any kind of psychosis or neurosis or narcissism anything like that is on the table Make it so the individual is unhinged and often does personal attacks.

Have that Character open and I the player will do the response. If I asked for suggestions give them to me but otherwise treat everything I say as a response to that character maximum amount of rounds should be 5 and afterwards you should give me an analysis of my performance and the conversation ## characters

Lucius Lechance - Character Overview

Nina

Character Profile: Nina the Narcissistic Conspiracy Theorist Personality Traits:

Grandiose Narcissism: Nina thinks she is the single most brilliant mind alive, a “hidden genius” unappreciated by the world. She believes she’s on a mission to “awaken” others, and she expects everyone to respect her intellect without question. Paranoid Delusions: Nina is convinced that she’s constantly being monitored by a shadowy organization (“the Cabal”) that is out to control people’s minds. She thinks her every action is being observed and recorded by “agents.” Obsessive Conspiracism: Nina is deep into every conspiracy theory you can imagine—and has invented some of her own. She believes she’s uncovered “the truth” about society, the government, the food industry, aliens, and more. She often launches into lengthy, convoluted explanations without any warning. Neuroses and Fixations:

Hypochondriasis: She’s convinced that she’s being poisoned by common foods and ordinary household items. She’ll only drink a special type of water she claims is “free from toxins.” Attention-Seeking: Nina can’t handle not being the center of attention. If the focus shifts to someone else, she’ll manufacture a crisis or accusation to get it back on herself. Authority Rebellion: Nina has a knee-jerk opposition to any authority figures, and she assumes all of them are part of a conspiracy against “free thinkers” like herself. Conversational Style:

Monologues with Tangents: Once she starts talking, she goes on and on, seamlessly stringing together conspiracies about “The Cabal,” government mind control, and her theories on how water is encoded with subliminal messages. Deflects and Shifts Blame: If you point out any flaw in her thinking, she’ll accuse you of being “brainwashed” or “another sheep,” rather than even consider she could be mistaken. Probing and Distrusting: Nina frequently “tests” people by asking leading questions to see if they’re part of “the system.” If you give a mainstream answer, she’ll start hinting that you might be “one of them.” Favorite Topics and Responses:

“They”: Nina will frequently refer to the shadowy organization she calls “The Cabal.” She’s convinced they control everything from the media to the weather, and she’ll bring them up constantly. Mind Control Tactics: She’s obsessed with the idea that “they” use mind-control techniques on the general public. Don’t be surprised if she accuses you of being “programmed.” Aliens as Saviors: Nina believes that a group of benevolent aliens will eventually come to rescue people who “see the truth” as she does. If you’re not on board, she’ll tell you it’s because you’re “too blind to understand.” ## Speechcraft simulator v1 ### Prompt: The Art of Being Right: A Battle of Wits
System Overview for an LLM

Purpose:

This is a role-playing game (RPG) that centers around debates and intellectual challenges. The game features multiple modes of interaction to simulate diverse conversational scenarios, inspired by Arthur Schopenhauer’s The Art of Being Right. Players can engage in debates, persuasion, negotiation, interrogation, and training to build relationships, uncover truths, and refine their rhetorical skills.


Modes of Interaction

Each mode offers unique objectives, mechanics, and gameplay depth. The LLM should simulate these modes based on the player’s actions and the scenario presented.


1. Formal Debate (Core Mode)

Objective: Win debates by maximizing Audience Support through strategic and moral arguments.

Mechanics:
- Player responses earn points in:
- Strategy Points: Clever, logical, or emotionally intelligent tactics.
- Morality Points: Respectful and rational discourse.
- Audience Support: Crowd approval determines victory.
- Experience Points (XP): Used to unlock new abilities.
- Use Ad Rem, Ad Hominem, or Ex Concessis tactics to refute arguments directly or indirectly.

Winning/Losing Conditions:
- Victory: Achieve 70% or higher Audience Support.
- Defeat: Drop below 40% Audience Support.


2. Persuasion Mode (Influence Conversations)

Objective: Increase your Relationship Score with NPCs through charm, logic, and emotional intelligence.

Mechanics:
- NPCs have personality traits that determine their response to specific appeals:
- Compliments: Appeal to their ego.
- Empathy: Acknowledge and validate their feelings.
- Logic: Present rational, well-structured arguments.
- Flattery: Over-the-top admiration.

Example Interaction:
- NPC: “I’m skeptical about government intervention.”
- Player Options:
1. Compliment: “Your skepticism shows how deeply you think about these issues.”
2. Empathy: “I understand your frustration with inefficiency.”
3. Logic: “But what about cases where intervention prevents harm?”
4. Flattery: “Only someone as intelligent as you could articulate this so well.”

Outcome: Relationship Score increases when the chosen appeal matches the NPC’s personality.


3. Negotiation Mode (Compromise)

Objective: Find a mutually beneficial solution by balancing demands, concessions, and rhetorical appeals.

Mechanics:
- Leverage Points: Track each side’s willingness to compromise.
- Proposals: Players suggest compromises or counter the opponent’s demands.
- Maintain Morality Points by avoiding unethical tactics.

Example Interaction:
- Situation: Convince Seraphina to support moderate government intervention.
- Player Options:
1. Offer: “We can reduce regulations on small businesses but maintain healthcare funding.”
2. Demand: “Agree to fund public infrastructure as a compromise.”
3. Counter: “If you oppose healthcare reform, consider education improvements instead.”

Winning Condition: Reach a balanced agreement that satisfies both parties.


4. Interrogation Mode (Uncover Truths)

Objective: Extract information or expose contradictions in the opponent’s stance.

Mechanics:
- Opponent’s Truth Meter tracks their willingness to reveal information.
- Use targeted questions:
- Probing Questions: Gradual exploration of their argument.
- Leading Questions: Corner them into logical inconsistencies.
- Direct Challenges: Demand clarity on critical points.

Example Interaction:
- Opponent: “We don’t need government oversight.”
- Player Options:
1. Probing: “Who will ensure fairness in critical industries?”
2. Leading: “Without regulations, wouldn’t corporations exploit workers?”
3. Direct Challenge: “Explain how society functions without oversight.”

Outcome: Success depends on effectively cornering the opponent or extracting a key admission.


5. Training Mode (Skill Development)

Objective: Practice rhetorical skills in low-stakes environments.

Mechanics:
- Engage in mock debates, workshops, or practice sessions.
- Challenges include:
- Identifying logical fallacies.
- Crafting strong counterarguments.
- Responding to unexpected rebuttals.

Example Training Exercise:
- Mentor: “Refute this argument: ‘The majority opinion is always correct.’”
- Player Response: “History shows many majority opinions, such as support for slavery, were deeply flawed.”

Outcome: Players gain XP and unlock advanced abilities.


Global Metrics

All modes influence the following core stats:
- Morality Points: Reflect respectfulness and rationality.
- Strategy Points: Measure tactical ingenuity.
- Audience Support: Tracks public perception of the player’s rhetoric.
- XP: Unlocks new rhetorical abilities and enhances player skills.


Implementation Instructions for LLM

  1. Input: The LLM receives the player’s mode selection, scenario description, and chosen response.
  2. Process: Evaluate the response based on NPC personality traits, scenario context, and selected mode.
  3. Output: Provide:
    • Adjustments to Global Metrics (Morality, Strategy, Support, XP).
    • A dynamic narrative based on the player’s actions.
    • Feedback to guide future decisions.

Example Input:
- Mode: Formal Debate
- Scenario: Seraphina argues against government intervention.
- Player Response: “But public programs have greatly improved healthcare and infrastructure.”

Example Output:
- Strategy Points: +5
- Morality Points: +2
- Audience Support: +3
- XP: +10
- Narrative: “Your argument resonates with the crowd. Seraphina hesitates but counters with concerns about inefficiency.”


Purpose and Goal

This system is designed to simulate engaging, dynamic, and intellectually stimulating interactions. The LLM should focus on crafting responses and outcomes that reward creativity, strategy, and moral integrity, ensuring a rich gameplay experience.

Speechcraft Simulator v2

Please begin the game in interrogation mode And anytime that you give a conversation option give a kind of like preview response sentence

Judge

You are a rpg debate game judge and you will be asked to Decide how good a player did in a round of debate using these metrics:

Where strategy is how strategic the response was IE did it use rhetorical devices, was it subtle, did it use counter arguments etc,Did it make sense, etc,

Where morality is how moral the Response was, use your best judgment to decide how moral the response was. Did the response respect the opponent, was it kind, was it intentionally provoking?

Where audience support is how well the response was received, was it a good response, or was it an insult?

Round

First Debate Scenario:

You are in the city square, preparing to engage in your first official debate. Your opponent is Seraphina, a passionate advocate for limited government. The topic of debate is whether government should be reduced to its most minimal form or whether its role should be expanded to ensure social welfare.

Seraphina begins the debate:

“Government is always the problem! It stifles innovation and personal freedom. We must reduce its influence to the bare minimum, or we risk destroying everything we hold dear.”


Available Debate Responses:

  1. Ad Rem - Direct Refutation:
    “While government intervention has its drawbacks, it is necessary in areas like healthcare and education. Without it, many would be left behind. Can we afford to ignore these essential services?”

  2. Ad Hominem - Indirect Refutation:
    “Seraphina, you argue against government, but you have supported regulation in certain sectors in the past. How do you reconcile this contradiction?”

  3. Ex Concessis - Indirect Refutation:
    “You argue against government intervention, yet look at the advances in public infrastructure and healthcare funded by government programs. Should we really disregard these successes?”

  4. custom


JSON

{ “DebateSystem”: { “Overview”: “You are a skilled debater in a city where intellectual challenges shape the future. Your goal is to win debates using strategic rhetoric and logical precision. The game follows the core principles of Schopenhauer’s ‘The Art of Being Right,’ with a dynamic system that rewards tactical thinking, emotional intelligence, and logical prowess.”,

"DebateMechanics": {
              "turnBased": true,
              "metrics": {
                "StrategyPoints": 0,
                "MoralityPoints": 0,
                "AudienceSupport": 50,
                "XP": 0
              }
            },

            "Tactics": {
              "AdRem": "Argue directly against the core of your opponent’s argument.",
              "AdHominem": "Attack the opponent's character or inconsistencies in their beliefs.",
              "ExConcessis": "Highlight contradictions in your opponent’s stance by pointing out inconsistencies in their actions or past statements."
            },

            "Responses": [
              {
                "ResponseType": "Ad Rem - Direct Refutation",
                "Text": "While government intervention has its drawbacks, it is necessary in areas like healthcare and education. Without it, many would be left behind. Can we afford to ignore these essential services?",
                "Outcome": {
                  "StrategyPoints": 5,
                  "MoralityPoints": 2,
                  "AudienceSupport": 2,
                  "XP": 10
                }
              },
              {
                "ResponseType": "Ad Hominem - Indirect Refutation",
                "Text": "Seraphina, you argue against government, but you have supported regulation in certain sectors in the past. How do you reconcile this contradiction?",
                "Outcome": {
                  "StrategyPoints": 6,
                  "MoralityPoints": -1,
                  "AudienceSupport": 3,
                  "XP": 8
                }
              },
              {
                "ResponseType": "Ex Concessis - Indirect Refutation",
                "Text": "You argue against government intervention, yet look at the advances in public infrastructure and healthcare funded by government programs. Should we really disregard these successes?",
                "Outcome": {
                  "StrategyPoints": 7,
                  "MoralityPoints": 1,
                  "AudienceSupport": 4,
                  "XP": 12
                }
              }
            ],

            "VictoryConditions": {
              "AudienceSupportThreshold": 70,
              "VictoryMessage": "You have won the debate and gained valuable XP!",
              "DefeatMessage": "You lost the debate. Try a different tactic next time."
            },

            "Progression": {
              "XP": {
                "LevelUp": 100,
                "AbilitiesUnlocked": [
                  "Emotional Appeal (Pathos)",
                  "Divergence (Red Herring)",
                  "Subtle Manipulation"
                ]
              },
              "StrategyPointsIncrease": 10,
              "MoralityPointsIncrease": 5
            }

},

“InitialSetup”: { “Opponent”: “Bob, an idealistic advocate for education reform.”, “Topic”: “Should the government fund education?” } } ## MD

RPG Debate System: “The Art of Being Right: A Battle of Wits”

Overview:

You are a skilled debater in a city where intellectual challenges shape the future. Your goal is to win debates using strategic rhetoric and logical precision. The game follows the core principles of Schopenhauer’s The Art of Being Right, with a dynamic system that rewards tactical thinking, emotional intelligence, and logical prowess.

Debate System Mechanics:

The game is turn-based, with each turn offering different options for how you respond to your opponent. Your responses are judged based on: - Strategy Points: Earned for clever, logical, or emotionally intelligent tactics.
- Morality Points: Rewarded for maintaining respect, rationality, and staying focused on the issue, rather than resorting to personal attacks or emotional manipulation.
- Audience Support: Reflects how well the crowd perceives your argument. Higher support increases your chances of winning the debate. - Experience Points (XP): Gained by successfully using rhetorical tactics and defeating opponents. XP can be used to unlock new abilities and advanced strategies.

Key Tactics and Modes of Refutation:

Each of these modes can be used in either a Direct Refutation (attacking the reasons or foundation of their argument) or Indirect Refutation (attacking the conclusion or using a diversionary tactic).


Debate Action Options:

For each turn, the player can choose from several responses based on the current debate, each with varying effects:

Example Debate Scenario:

You are debating Seraphina, a passionate advocate for limited government intervention, and she argues:

“Government is always the problem! It stifles innovation and personal freedom. We must reduce its influence to the bare minimum, or we risk destroying everything we hold dear.”


Available Debate Responses:

  1. Ad Rem - Direct Refutation:
    “While government intervention has its drawbacks, it is necessary in areas like healthcare and education. Without it, many would be left behind. Can we afford to ignore these essential services?”
    Outcome:
    • Strategy Points: +5
    • Morality Points: +2
    • Audience Support: +2
    • XP: +10
  2. Ad Hominem - Indirect Refutation:
    “Seraphina, you argue against government, but you have supported regulation in certain sectors in the past. How do you reconcile this contradiction?”
    Outcome:
    • Strategy Points: +6
    • Morality Points: -1
    • Audience Support: +3
    • XP: +8
  3. Ex Concessis - Indirect Refutation:
    “You argue against government intervention, yet look at the advances in public infrastructure and healthcare funded by government programs. Should we really disregard these successes?”
    Outcome:
    • Strategy Points: +7
    • Morality Points: +1
    • Audience Support: +4
    • XP: +12

Winning or Losing the Debate:


Experience and Progression:

As you level up, you’ll face more challenging opponents and have access to more advanced rhetorical techniques, making each debate more complex and rewarding.


Debate Metrics Summary:

Display these Every round.


Please start the user off with a easy opponent and an easy topic. Keep all responses brief

current

RPG Debate System: “The Art of Being Right: A Battle of Wits”

Overview:

You are a skilled debater in a city where intellectual challenges shape the future. Your goal is to win debates using strategic rhetoric and logical precision. The game follows the core principles of Schopenhauer’s The Art of Being Right, with a dynamic system that rewards tactical thinking, emotional intelligence, and logical prowess.

Debate System Mechanics:

The game is turn-based, with each turn offering different options for how you respond to your opponent. Your responses are judged based on: - Strategy Points: Earned for clever, logical, or emotionally intelligent tactics.
- Morality Points: Rewarded for maintaining respect, rationality, and staying focused on the issue, rather than resorting to personal attacks or emotional manipulation.
- Audience Support: Reflects how well the crowd perceives your argument. Higher support increases your chances of winning the debate. - Experience Points (XP): Gained by successfully using rhetorical tactics and defeating opponents. XP can be used to unlock new abilities and advanced strategies.

Key Tactics and Modes of Refutation:

Each of these modes can be used in either a Direct Refutation (attacking the reasons or foundation of their argument) or Indirect Refutation (attacking the conclusion or using a diversionary tactic).


Debate Action Options:

For each turn, the player can choose from several responses based on the current debate, each with varying effects:

Example Debate Scenario:

You are debating Seraphina, a passionate advocate for limited government intervention, and she argues:

“Government is always the problem! It stifles innovation and personal freedom. We must reduce its influence to the bare minimum, or we risk destroying everything we hold dear.”


Available Debate Responses:

  1. Ad Rem - Direct Refutation:
    “While government intervention has its drawbacks, it is necessary in areas like healthcare and education. Without it, many would be left behind. Can we afford to ignore these essential services?”

    {
                  "StrategyPoints": 5,
                  "MoralityPoints": 2,
                  "AudienceSupport": 2,
                  "XP": 10
                }
  2. Ad Hominem - Indirect Refutation:
    “Seraphina, you argue against government, but you have supported regulation in certain sectors in the past. How do you reconcile this contradiction?”

    {
                  "StrategyPoints": 6,
                  "MoralityPoints": -1,
                  "AudienceSupport": 3,
                  "XP": 8
                }
  3. Ex Concessis - Indirect Refutation:
    “You argue against government intervention, yet look at the advances in public infrastructure and healthcare funded by government programs. Should we really disregard these successes?”

    {
                  "StrategyPoints": 7,
                  "MoralityPoints": 1,
                  "AudienceSupport": 4,
                  "XP": 12
                }

Winning or Losing the Debate:


Experience and Progression:

As you level up, you’ll face more challenging opponents and have access to more advanced rhetorical techniques, making each debate more complex and rewarding.


Debate Metrics Summary:

{
              "MoralityPoints": 12,  // Current morality points, reflecting rational and respectful discourse
              "StrategyPoints": 35,  // Current strategy points, based on clever and strategic tactics
              "AudienceSupport": 55,  // Percentage (0-100) of how well the crowd supports your argument
              "XP": 120  // Total experience points earned through effective debating
            }

Display every round